Client game

—— English to Chinese translation

Google Translator

  • 0

Baidu Translator

  • 0

Youdao Translator

Web explanation
Client Game - 客户端游戏,其中以结合连线游戏
Scraper device client game - 说明客户端游戏刷屏器
Game Client - 客户端下载,游戏客户端
  • 0

QQ Translator

  • 0

Yandex Translator

  • 0

Babylon Translator

  • 0

Bilingual sentences

  • 数据加密和安全传输等。现在的网络游戏使用的主要网络协议包括对等用户协议、锁步协议、事件锁定、客户端/服务器协议等,本文将简单介绍这些协议。
    Some network protocols, such as Peer-to-Peer protocol, Step Lock protocol, Event lock protocol and Client/ Server structure, are commonly applied in game development;
  • 游戏客户端到了玩家手里,为了在游戏中赢得荣誉或利益,玩家将疯狂研究游戏客户端的每一项。
    Game client to the players hands, in order to win the honor or interests of the game, the player of the game will be crazy every client.
  • 在客户端模块中,主要介绍了登录控制、登录控制中数据的一致性(进程同步)、游戏和聊天程序控制、数据封装等功能实现的代码。
    At the Client module, it mainly introduces entry control and the consistency of the data ( process synchronous), game and the chat procedure control, encapsulation of the data, the code of the function realization.
  • 举个例子,如果游戏客户端辨识出一瓶隐藏的神秘魔法药剂的位置,那么那些数据一定在游戏客户端的某个地方,即使该数据在你的用户界面上根本看不到。
    For example, if the game client knows the location of a hidden secret potion, those data must exist in the game client somewhere even if the data are not apparent to you in the user interface.
  • 在这个客户端游戏引擎的渲染是在客户机上(最终用户的计算机),并通过服务器片面的多用户支持,很多球员可以定位在一个场景中,在同一时间。
    In this client game engine the rendering is performed on the client machine ( the end-users computer) and via server sided multiuser support, lots of players can navigate in one scene at the same time.
  • 使用更新器去更新客户端。
    Use the Updater to get the new client and game files.
  • 在基于C/S网络游戏架构下,介绍了网络游戏中的网络分布式对象的概念,分析了基于图形帧移动的错误方法,提出了一种基于时间移动的算法,并使用插值的方法改进了该算法。
    Under the architecture of a Client/ Server network game, introduced the concept of distribute object of network game.